Events are created in the Control Room, against which an Event Schedule is defined with a Program order.

Sources, Graphics, Media and Clips can be shared between Events in the Project.

Signal Flow

Defined Sources, Clips and Media are fed into the PUSH Rendering engine which applies any configured Graphic overlays, watermarks or other effects to each rendered Output stream.

Navigating the Control Room

There are various controls in different sections of the Control Room.

Section

Description

More Information

A - Stream Controls

These are your live controls for the broadcast.

When future events are scheduled the clock counter will automatically count down to the Event start time.

Any past events display the broadcast date in place of the stream controls.

From here you can take actions like Record, Pause, or Stop for your live stream recording during the broadcast.

Live Stream Controls

B - Events

Events in the current Project.

Selecting an Event will update the displayed Schedule and assets in other sections.

Events

C - Program Schedule

The Schedule shows the defined list of Programs to broadcast during the Event.

Program Schedule

D - Graphics | Media Player

The graphics and media player is used for importing still images into your workflow.

You can store multiple assets to be triggered at certain times (e.g. lower thirds) or schedule a single item to play for a set period of time (i.e. Intro / Outro Video).

Graphics

Media Player

E - Clips | Bookmarks

You can create sub clips of your live event by selecting in and outpoints your new sub clips are stored here where you can schedule them as part of your live stream.

Clips

F - Source content window

Displays the video and timeline of your current selected source and its duration. you can zoom into your timeline

Sources

Source content window

G - Output content window

Displays the video and timeline of the selected Output.

Outputs

Output content window

H - Distributions

This window displays a list of your distribution outputs (all social media / streaming channels) that your live stream is broadcasting to.

Distributions

I - Metrics

Once you start your stream there are a number of metrics that you are able to view natively for the event . To the right of the output tab you can see that the Metrics and Analytics are split up into several different areas.

Metrics